The ecosystem of EOS, which completed the year-long ICO last June, is rapidly expanding along with the launch of Mainnet. Apps that were waiting for the release of EOS Mainnet are showing up in succession, and some of the apps that were operating based on EOS are also moving to EOS.

According to EOS Index Aio, a website where you can look at the status of EOS-based projects, there are currently about 233 EOS-based projects. It is distributed in 13 areas, including 233 cryptocurrency wallets and exchanges, de-centralized exchanges, finance, FinTech, social media, education, medicine and e-commerce. Among them, about 80 are actually running the service. 

According to the DeApp radar, another platform-type block chain, Ethereum, has a total of 788 applications. EOS is about one third the size of the Ethereum ecosystem in terms of the number of apps in the world. However, the company has secured 788 applications for three years since its launch in July 2015, while the EOS has expanded 233 apps in terms of performance in terms of operation of main net within two months. 

In particular, EOS prides itself on having an advantage over other platforms such as Iderium in terms of diversity in its own app ecosystem. "If you look at the apps of major blockchain platforms, they are very balanced in the industry, but they are only 3 percent," said Richard Jung, vice president of EOS Community Watch on March 20. "In the case of EOS, education, medical and e-commerce apps take up more than gambling and games," said an official from EOS' block-producer company. Currently, out of 788 Ethereum-based apps, 323 games account for 40.98 percent of games, while gambling accounts for 139 and 17.63 percent. 

Industry watchers cite EOS' fees structure as the reason for the relatively fast and diverse expansion of the EOS app ecosystem. In the case of Ethereum, users who use apps pay gas, a kind of fee. As demand for Ethereum DApp increases, so does fees. On the other hand, EOS pays a fee to the developer of the app, the operator, not the user of the app. "In case of blockchain industry, there is a possibility that there is a possibility that customers will not be able to use it due to high fees as well as the activation of Ethereum Deposit. 

The performance of the EOS platform itself is also cited as the reason why many apps are located. Currently, the processing speed of EOS is about 2,800 to 3000TPS per second, which is higher than 25 to 45TPS of Ethereum. Some apps that used to be based on the existing Ethereum platform are changing into EOS. 

Tixico, a ticketing service based on Ethereum, decided to move to EOS on the 10th of last month "As a platform where thousands of users can purchase tickets at the same time, EOS provides sufficient scalability," Tixiko said. "Because of the characteristics of ticketing platforms, a short transaction time is also required." 

Medipedia, a developer of P2P health care services, also decided to move to EOS on the 7th, citing its fast transaction speed, commission issues and scalability. "The number of transactions that Ethereum can carry out per second is up to 10," Medipedia said in a blog, "this is very slow, while EOS can immediately validate millions of transactions." "Ethereum requires users to pay transaction fees, but users do not have to pay the platform fees if they move to EOS." 

In addition, Block Chain Payments Platform Minerva announced its decision to move to EOS on the 12th and announced its payment platform Heaven, which is operating on Ethereum on the 9th.

Even though the Medipedia Team has been putting in a lot of effort into the work, we could not reach the soft cap under the current circumstances.

We have decided to return the investment from individuals. Instead, we are going to develop our product by ourselves and show it to the public this year.

Please send an e-mail to if you invested in our project with the required information. After checking the information, we are going to proceed the return.

Thank you for your interest in our project.

Best regards,
Medipedia Team